STEP 1: Alignment
In this step you get too choose from three different alignment types; Sidekick,Henchman,and Anti-Hero.
A
Sidekick
These are your good guys, super hero, protagonist. They always do what's right and never hide from evil.
Lawful good / neutral good
bonuses;
+1 DEX
Proficient @ Investigation checks,
Persuasion checks, Acrobatic checks
Every 5 Rounds Fable will drop -1 unless a good deed is done
When Fable meter is full = x2 when healing
B
Henchman
These are your bad guys, super villains
antagonist. They always do what's evil
Lawful evil / neutral evil
bonuses;
+1 STR
Proficient @ , Deception checks, Intimidation checks, Athletes
Every 5 Rounds Fable will drop +1 unless a evil deed is done
When Fable meter is full = x2 damage on Xtra Damage dice rolls
C
Anti-Hero
These are the guy on the fence of
being a bad guy but yet, they could be
consider a good guy. No ones what
they'll do next (most of the time they
don't even know them selves)
Choatic good/evil / Neutral Neutral
bonuses;
+1 INT,WIS OR CHA (only pick one)
Proficient @ Survival checks, Perception checks, Stealth checks
This Fable meter will never move on their own
when your fable is at 0, nothing happens but when its at +5 you do x2 damage on Xtra Damage dice rolls and when its at -5 you get x2 on healing
of course its backwards!!!
STEP 2: Class
In this step you will choose a class, which determines where your powers came from and how did you get your powers or do not have powers at all. Each choice comes with stat points as well.
Organic
This class means you were born with no powers at all, and you still have no powers at all.(examples; Batman, Nightwing, the Punisher etc...)
-You are immune to being Stunned LCE
-You canNOTuse Aggressive Specials and/or Passive Specials as a Combat type (step 5)
-You can not fly unless you have a vehicle
BONUSES;
Xtra Damage dice = against Natural Class,
+1 in Proficiency Score = while using Melee and Range type attacks
Material capacity maximum: STRx15
STR +1
DEX +1
CON +0
INT +2
WIS +1
CHA +0
D
Genetically Altered
This class means something happened to you, after you were born, that made genetically enhanced in some way.(example; Wolverine, Deadpool, Spiderman, Monkey D. Luffy etc...)
-You are immune to any type of poison LCE
-
BONUSES;
Xtra Damage dice = against Organic Class
+1 in Proficiency Score = while using Melee and Aggressive Specials
Material capacity maximum: STRx10
STR +0
DEX +1
CON +2
INT +0
WIS +0
CHA +1
E
Mechanically Enhanced
This class means there is some type of technology representing your power.(examples; Ironman, Cyborg etc..)
-You are immune to Bleed out LCE
BONUSES;
Xtra Damage dice = Genetically Altered class
+1 in Proficiency Score = while using Range and Passive Specials
Material capacity maximum: STRx12
STR +1
DEX +1
CON +0
INT +2
WIS+0
CHA+0
F
Natural Powers
This class means that you were born with your powers, and your power comes from within.(examples; Superman, X-Men etc..)
-You are immune to -Speed LCE
BONUSES;
Xtra Damage dice = against Mechanical class
+1 in Proficiency Score = while using Aggressive and Passive specials
Material capacity maximum: STRx10
STR +0
DEX +0
CON +1
INT +0
WIS +2
CHA +1